|
Character Controller Pro 1.4.11
A 2D/3D character controller asset for Unity.
|
Classes | |
| class | ActionAttribute |
| class | BooleanButtonAttribute |
| class | BoxColliderComponent2D |
| This component represents a capsule collider in a 2D world. More... | |
| class | BoxColliderComponent3D |
| This component represents a capsule collider in a 2D world. More... | |
| class | BreakVector2Attribute |
| class | BreakVector3Attribute |
| class | CapsuleColliderComponent2D |
| This component represents a capsule collider in a 2D world. More... | |
| class | CapsuleColliderComponent3D |
| This component represents a capsule collider in a 3D world. More... | |
| class | ColliderComponent |
| This component is an encapsulation of the Collider and Collider2D components, containing the most commonly used properties and methods from these components. More... | |
| class | ColliderComponent2D |
| An implementation of a ColliderComponent for 2D colliders. More... | |
| class | ColliderComponent3D |
| An implementation of a ColliderComponent for 3D colliders. More... | |
| class | ConditionAttribute |
| struct | Contact |
| Struct that contains the information of the contact, gathered from the collision message ("enter" and "stay"). More... | |
| class | CustomClassDrawer |
| class | CustomHeaderAttribute |
| class | CustomUtilities |
| This static class contains all kind of useful methods used across the package. | |
| class | ExpandAttribute |
| class | HelpBoxAttribute |
| struct | HitInfo |
| struct | HitInfoFilter |
| class | PhysicsComponent |
| This component offers a set of useful functionalities for 2D and 3D physics. More... | |
| class | PhysicsComponent2D |
| An implementation of a PhysicsComponent for 2D physics. More... | |
| class | PhysicsComponent3D |
| An implementation of a PhysicsComponent for 3D physics. More... | |
| class | PhysicsExtensions |
| class | ReadOnlyAttribute |
| class | RigidbodyComponent |
| This component is a wrapper for the Rigidbody and Rigidbody2D components, containing not only the most commonly used properties and methods, but also some extra features. More... | |
| class | RigidbodyComponent2D |
| An implementation of RigidbodyComponent for 2D rigidbodies. More... | |
| class | RigidbodyComponent3D |
| An implementation of RigidbodyComponent for 3D rigidbodies. More... | |
| class | SphereColliderComponent2D |
| This component represents a sphere collider in a 2D world (better known as a circle). More... | |
| class | SphereColliderComponent3D |
| This component represents a sphere collider in a 3D world. More... | |
| struct | Trigger |
| Struct that contains the information of the contact, gathered from the collision message ("enter" and "stay"). More... | |
Enumerations | |
| enum | Direction { Right , Left , Up , Down , Forward , Back } |
| enum | HelpBoxMessageType { None = 0 , Info = 1 , Warning = 2 , Error = 3 } |