Character Controller Pro
1.3.8
A 2D/3D character controller asset for the Unity Engine.
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Classes | |
class | BoxColliderComponent2D |
This component represents a capsule collider in a 2D world. More... | |
class | BoxColliderComponent3D |
This component represents a capsule collider in a 2D world. More... | |
class | CapsuleColliderComponent2D |
This component represents a capsule collider in a 2D world. More... | |
class | CapsuleColliderComponent3D |
This component represents a capsule collider in a 3D world. More... | |
class | ColliderComponent |
This component is an encapsulation of the Collider and Collider2D components, containing the most commonly used properties and methods from these components. More... | |
class | ColliderComponent2D |
An implementation of a ColliderComponent for 2D colliders. More... | |
class | ColliderComponent3D |
An implementation of a ColliderComponent for 3D colliders. More... | |
class | ConditionAttribute |
struct | Contact |
Struct that contains the information of the contact, gathered from the collision message ("enter" and "stay"). More... | |
class | CustomClassDrawer |
class | CustomHeaderAttribute |
class | CustomUtilities |
This static class contains all kind of useful methods used across the package. | |
class | HelpBoxAttribute |
struct | HitInfo |
struct | HitInfoFilter |
class | PhysicsComponent |
This component is an encapsulation of the Physics and Physics2D classes, that serves as a physcics utility class. More... | |
class | PhysicsComponent2D |
An implementation of a PhysicsComponent for 2D physics. More... | |
class | PhysicsComponent3D |
An implementation of a PhysicsComponent for 3D physics. More... | |
class | PhysicsUtilities |
class | RigidbodyComponent |
This component is a wrapper for the Rigidbody and Rigidbody2D components, containing not only the most commonly used properties and methods, but also some extra features. More... | |
class | RigidbodyComponent2D |
An implementation of a RigidbodyComponent for 2D rigidbodies. More... | |
class | RigidbodyComponent3D |
An implementation of a RigidbodyComponent for 3D rigidbodies. More... | |
class | SphereColliderComponent2D |
This component represents a sphere collider in a 2D world (better known as a circle). More... | |
class | SphereColliderComponent3D |
This component represents a sphere collider in a 3D world. More... | |
struct | Trigger |
Struct that contains the information of the contact, gathered from the collision message ("enter" and "stay"). More... | |
Enumerations | |
enum | Direction { Right, Left, Up, Down, Forward, Back } |
enum | HelpBoxMessageType { None = 0, Info = 1, Warning = 2, Error = 3 } |