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| HitInfoFilter (LayerMask collisionLayerMask, bool ignoreRigidbodies, bool ignoreTriggers, int ignoredLayerMask=0, float minimumDistance=0f, float maximumDistance=Mathf.Infinity) |
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readonly LayerMask | collisionLayerMask |
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readonly bool | ignoreRigidbodies |
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readonly bool | ignoreTriggers |
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readonly LayerMask | ignorePhysicsLayerMask |
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readonly float | minimumDistance |
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readonly float | maximumDistance |
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The documentation for this struct was generated from the following file:
- C:/Unity/Projects/character-controller-pro/Assets/Character Controller Pro/Utilities/Scripts/HitInfoFilter.cs