Character Controller Pro
1.3.8
A 2D/3D character controller asset for the Unity Engine.
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This is the complete list of members for Lightbug.Utilities.HitInfoFilter, including all inherited members.
collisionLayerMask (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter | |
HitInfoFilter(LayerMask collisionLayerMask, bool ignoreRigidbodies, bool ignoreTriggers, int ignoredLayerMask=0, float minimumDistance=0f, float maximumDistance=Mathf.Infinity) (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter | inline |
ignorePhysicsLayerMask (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter | |
ignoreRigidbodies (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter | |
ignoreTriggers (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter | |
maximumDistance (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter | |
minimumDistance (defined in Lightbug.Utilities.HitInfoFilter) | Lightbug.Utilities.HitInfoFilter |