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| HitInfo (ref RaycastHit raycastHit, Vector3 castDirection) |
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| HitInfo (ref RaycastHit2D raycastHit, Vector3 castDirection) |
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readonly Vector3 | normal |
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readonly Vector3 | point |
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readonly Vector3 | direction |
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readonly float | distance |
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readonly bool | hit |
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readonly Transform | transform |
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readonly Collider2D | collider2D |
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readonly Collider | collider3D |
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readonly Rigidbody2D | rigidbody2D |
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readonly Rigidbody | rigidbody3D |
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readonly int | layer |
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bool | Is2D => collider2D != null |
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bool | IsRigidbody => rigidbody2D != null || rigidbody3D != null |
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bool | IsKinematicRigidbody [get] |
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bool | IsDynamicRigidbody [get] |
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The documentation for this struct was generated from the following file:
- C:/Unity/Projects/character-controller-pro/Assets/Character Controller Pro/Utilities/Scripts/HitInfo.cs