Here is a list of all documented class members with links to the class documentation for each member:
- i -
- IgnoreCollision() : Lightbug.Utilities.PhysicsComponent, Lightbug.Utilities.PhysicsComponent2D, Lightbug.Utilities.PhysicsComponent3D
- IgnoreLayerCollision() : Lightbug.Utilities.PhysicsComponent, Lightbug.Utilities.PhysicsComponent2D, Lightbug.Utilities.PhysicsComponent3D
- IgnoreLayerMaskCollision() : Lightbug.Utilities.PhysicsComponent, Lightbug.Utilities.PhysicsComponent2D, Lightbug.Utilities.PhysicsComponent3D
- InactiveTime : Lightbug.CharacterControllerPro.Implementation.BoolAction
- Initialize() : Lightbug.CharacterControllerPro.Implementation.BoolAction
- InitializeActions() : Lightbug.CharacterControllerPro.Implementation.CharacterActions
- InitializeAnimation() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- InputHandler : Lightbug.CharacterControllerPro.Implementation.InputHandlerSettings
- InputMovementReference : Lightbug.CharacterControllerPro.Implementation.CharacterStateController, Lightbug.CharacterControllerPro.Implementation.MovementReferenceParameters
- InputVelocity : Lightbug.CharacterControllerPro.Core.CharacterActor
- Interpolate() : Lightbug.Utilities.RigidbodyComponent, Lightbug.Utilities.RigidbodyComponent2D, Lightbug.Utilities.RigidbodyComponent3D
- Is2D : Lightbug.CharacterControllerPro.Core.CharacterBody, Lightbug.CharacterControllerPro.Core.PhysicsActor
- IsAI : Lightbug.CharacterControllerPro.Implementation.CharacterBrain
- isAnEdge : Lightbug.CharacterControllerPro.Core.CollisionInfo
- IsAnimatorValid() : Lightbug.CharacterControllerPro.Core.PhysicsActor, Lightbug.CharacterControllerPro.Implementation.CharacterState
- IsAscending : Lightbug.CharacterControllerPro.Core.PhysicsActor
- isAStep : Lightbug.CharacterControllerPro.Core.CollisionInfo
- IsFalling : Lightbug.CharacterControllerPro.Core.PhysicsActor
- IsGroundAKinematicRigidbody : Lightbug.CharacterControllerPro.Core.CharacterActor
- IsGroundAOneWayPlatform : Lightbug.CharacterControllerPro.Core.CharacterActor
- IsGroundARigidbody : Lightbug.CharacterControllerPro.Core.CharacterActor
- IsGroundAscending : Lightbug.CharacterControllerPro.Core.CharacterActor
- IsGrounded : Lightbug.CharacterControllerPro.Core.CharacterActor
- isKinematicRigidbody : Lightbug.Utilities.Contact
- IsOnEdge : Lightbug.CharacterControllerPro.Core.CharacterActor
- IsOnUnstableGround : Lightbug.CharacterControllerPro.Core.CharacterActor
- isRigidbody : Lightbug.Utilities.Contact
- IsStable : Lightbug.CharacterControllerPro.Core.CharacterActor