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Roadmap


This section serves as a way for me to inform you about the current development state of some new features and bugs fixes.

A feature can be in one of the following three "levels" of development:

  • In mind: Features that would be great to integrate into the asset.
  • In Development: The feature is in development (this doesn't mean that the feature will be ready).
  • Ready: It's done! this is going to the next release.

Features

In mind

  • Implementation of the character "vision", this can help a lot with specific gameplay mechanics where the camera should behave in one particular way. This feature will be really helpful in combination with camera assets.
  • Support for dynamic platforms while being "not grounded" (think of a character hanging from a moving/rotating platform).

In Development

  • Playable-based animation system, supporting both individual clips and animator controllers for each state.
  • Ground Alignment for the graphics object.
  • Unity's ("new") Input system as the default input handler. This means this system will be a requirement (you'll need to download the package from the package manager). However, the old system will be still supported (using a custom input handler).

Ready

  • One Way platforms for 2D and 3D.
  • No need for a SceneController anymore.
  • Support for dynamic platforms.