Features
Version 1.1.0
Core
- Rigidbody based.
- Capsule/Sphere body.
- 2D & 3D physics.
- 2D & 3D movement.
- The character can walk over anything above a certain "step offset" (the transition speed can be adjusted).
- The character can walk over any slope (you can set the "slope limit" angle).
- The character can resize at runtime.
- Moving/Rotating kinematic platforms support.
- Collision information (ground normal, slope angle, edge detection, wall angle, etc.).
- Collision events.
- The character can be rotated (vertical alignment).
Implementation
- State controller implemented as a finite state machine (FSM).
- Create your custom states for your character.
- Action-based movement (for the Human and the AI).
- Create your custom AI behaviour components for your AI character.
- Input detection for:
- Desktop (using the Unity's Input manager).
- Mobile (using the Unity's UI system).
- Custom solution (to be implemented by you).
- Animation support (using Mecanim) for each state. One Animator controller per state.
Demo
Character
- Walk and Run.
- Crouch.
- Jumps: Variable height, multiple, coyote time.
- Ground and air control.
- Material properties (Customize the amount of movement control for the different surfaces and volumes).
- Dash.
- JetPack.
- Ladder climbing.
- Ledge hanging.
Platforms
- Moving/Rotating Platform Controller.
Camera
- 2D Camera.
- 3D Camera (First/Third person).
Additional
- Online documentation.
- API reference (included in the package).
- C# code available.
- Tooltips.