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Features


Core

  • Rigidbody based (dynamic rigidbody).
  • Precise control (like a kinematic rigidbody).
  • Capsule body.
  • 2D & 3D physics.
  • 2D & 3D movement.
  • Smooth step up and step down (a.k.a ground snapping).
  • The character can walk over any slope (you can set the "slope limit" angle).
  • The character can be resized at runtime.
  • Moving/Rotating kinematic platforms support.
  • Moving/Rotating dynamic platforms support.
  • Collision information (ground normal, slope angle, edge detection, wall angle, etc.).
  • Collision events.
  • The character can be rotated in any direction.

Implementation

  • State controller implemented as a finite state machine (FSM).
  • Create your custom states for your character.
  • Action-based movement (for the Human and the AI), not tied to any input system.
  • Input detection for:
    • Desktop (using the Unity's Input manager).
    • Mobile (using the Unity's UI system).
    • Custom solution (to be implemented by you).
  • Create your custom AI behaviour components for your AI character.
  • Animation support for each state (optional).
  • Root motion support.

Demo

Character

  • Walk and Run.
  • Crouch.
  • Jump: Variable height (cancel on release), multiple jumps (infinite), coyote time, and more.
  • Ground and air control (acceleration and deceleration).
  • Material properties (Customize the amount of movement control for the different surfaces and volumes).
  • Dash.
  • JetPack.
  • Ladder climbing.
  • Ledge hanging.
  • Wall slide/climb.
  • Rope climbing (retro style).

Platforms

  • Moving/Rotating Platform Controller.

Camera

  • 2D Camera.
  • 3D Camera (First/Third person).

Additional

  • Documentation (online).
  • API reference (online).
  • C# code available.
  • Tooltips.