Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Raycast() : Lightbug.Utilities.PhysicsComponent
- relativeVelocity : Lightbug.Utilities.Contact
- Reset() : Lightbug.CharacterControllerPro.Core.CharacterCollisionInfo, Lightbug.CharacterControllerPro.Core.CollisionInfo, Lightbug.CharacterControllerPro.Implementation.BoolAction, Lightbug.CharacterControllerPro.Implementation.CharacterActions, Lightbug.CharacterControllerPro.Implementation.FloatAction, Lightbug.CharacterControllerPro.Implementation.Vector2Action
- ResetGroundInfo() : Lightbug.CharacterControllerPro.Core.CharacterCollisionInfo
- ResetHeadInfo() : Lightbug.CharacterControllerPro.Core.CharacterCollisionInfo
- ResetIKWeights() : Lightbug.CharacterControllerPro.Implementation.CharacterStateController
- ResetInterpolation() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- ResetInterpolationPosition() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- ResetInterpolationRotation() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- ResetWallInfo() : Lightbug.CharacterControllerPro.Core.CharacterCollisionInfo
- Right : Lightbug.CharacterControllerPro.Core.PhysicsActor, Lightbug.CharacterControllerPro.Implementation.Vector2Action
- Rigidbody : Lightbug.Utilities.PhysicsComponent2D, Lightbug.Utilities.PhysicsComponent3D
- RigidbodyComponent : Lightbug.CharacterControllerPro.Core.CharacterActor, Lightbug.CharacterControllerPro.Core.CharacterBody, Lightbug.CharacterControllerPro.Core.PhysicsActor
- RootMotionRotationType : Lightbug.CharacterControllerPro.Core.PhysicsActor
- RootMotionVelocityType : Lightbug.CharacterControllerPro.Core.PhysicsActor
- Rotate() : Lightbug.Utilities.RigidbodyComponent
- RotateAround() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- RotatePitch() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- RotateRoll() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- RotateYaw() : Lightbug.CharacterControllerPro.Core.PhysicsActor
- Rotation : Lightbug.CharacterControllerPro.Core.PhysicsActor, Lightbug.Utilities.RigidbodyComponent
- RuntimeAnimatorController : Lightbug.CharacterControllerPro.Implementation.CharacterState