Character Controller Pro
1.4.11
A 2D/3D character controller asset for Unity.
- a -
ActiveTime :
Lightbug.CharacterControllerPro.Implementation.BoolAction
AngularVelocity :
Lightbug.Utilities.RigidbodyComponent
Animator :
Lightbug.CharacterControllerPro.Core.PhysicsActor
,
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
- b -
BodySize :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.CharacterControllerPro.Core.CharacterBody
Bottom :
Lightbug.CharacterControllerPro.Core.CharacterActor
BottomCenter :
Lightbug.CharacterControllerPro.Core.CharacterActor
BoundsSize :
Lightbug.Utilities.ColliderComponent
- c -
Canceled :
Lightbug.CharacterControllerPro.Implementation.BoolAction
CanceledElapsedTime :
Lightbug.CharacterControllerPro.Implementation.BoolAction
Center :
Lightbug.CharacterControllerPro.Core.CharacterActor
CharacterActions :
Lightbug.CharacterControllerPro.Implementation.CharacterBrain
,
Lightbug.CharacterControllerPro.Implementation.CharacterState
CharacterActor :
Lightbug.CharacterControllerPro.Implementation.CharacterState
,
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
CharacterBody :
Lightbug.CharacterControllerPro.Core.CharacterActor
CharacterBrain :
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
CharacterCollisionInfo :
Lightbug.CharacterControllerPro.Core.CharacterActor
CharactersNumber :
Lightbug.CharacterControllerPro.Core.CharacterDetector
CharacterStateController :
Lightbug.CharacterControllerPro.Implementation.CharacterState
Collider :
Lightbug.Utilities.PhysicsComponent2D
,
Lightbug.Utilities.PhysicsComponent3D
ColliderComponent :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.CharacterControllerPro.Core.CharacterBody
CollisionLayerMask :
Lightbug.Utilities.PhysicsComponent
Contacts :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.Utilities.PhysicsComponent
CurrentState :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
CurrentTrigger :
Lightbug.CharacterControllerPro.Core.CharacterActor
- d -
DefaultBodySize :
Lightbug.CharacterControllerPro.Core.CharacterActor
Detected :
Lightbug.CharacterControllerPro.Implementation.Vector2Action
Down :
Lightbug.CharacterControllerPro.Implementation.Vector2Action
- e -
EdgeAngle :
Lightbug.CharacterControllerPro.Core.CharacterActor
ExternalVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
- f -
Forward :
Lightbug.CharacterControllerPro.Core.PhysicsActor
- g -
GroundAcceleration :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundCollider2D :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundCollider3D :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundContactNormal :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundContactPoint :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundContacts :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundDeltaVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundObject :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundPosition :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundProbingDisplacement :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundRigidbody2D :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundRigidbody3D :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundRigidbodyComponent :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundRotation :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundSlopeAngle :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundStableNormal :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundTransform :
Lightbug.CharacterControllerPro.Core.CharacterActor
GroundVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
- h -
HasBecomeGrounded :
Lightbug.CharacterControllerPro.Core.CharacterActor
HasBecomeNotGrounded :
Lightbug.CharacterControllerPro.Core.CharacterActor
HasBecomeStable :
Lightbug.CharacterControllerPro.Core.CharacterActor
HasBecomeUnstable :
Lightbug.CharacterControllerPro.Core.CharacterActor
HeadAngle :
Lightbug.CharacterControllerPro.Core.CharacterActor
HeadCollision :
Lightbug.CharacterControllerPro.Core.CharacterActor
HeadContact :
Lightbug.CharacterControllerPro.Core.CharacterActor
HeadContacts :
Lightbug.CharacterControllerPro.Core.CharacterActor
- i -
InactiveTime :
Lightbug.CharacterControllerPro.Implementation.BoolAction
InputHandler :
Lightbug.CharacterControllerPro.Implementation.InputHandlerSettings
InputMovementReference :
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
,
Lightbug.CharacterControllerPro.Implementation.MovementReferenceParameters
InputVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
Is2D :
Lightbug.CharacterControllerPro.Core.CharacterBody
,
Lightbug.CharacterControllerPro.Core.PhysicsActor
IsAI :
Lightbug.CharacterControllerPro.Implementation.CharacterBrain
IsAscending :
Lightbug.CharacterControllerPro.Core.PhysicsActor
IsFalling :
Lightbug.CharacterControllerPro.Core.PhysicsActor
IsGroundAKinematicRigidbody :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsGroundAOneWayPlatform :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsGroundARigidbody :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsGroundAscending :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsGrounded :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsOnEdge :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsOnUnstableGround :
Lightbug.CharacterControllerPro.Core.CharacterActor
IsStable :
Lightbug.CharacterControllerPro.Core.CharacterActor
- l -
LastActiveTime :
Lightbug.CharacterControllerPro.Implementation.BoolAction
LastInactiveTime :
Lightbug.CharacterControllerPro.Implementation.BoolAction
Left :
Lightbug.CharacterControllerPro.Implementation.Vector2Action
LocalInputVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
LocalPlanarVelocity :
Lightbug.CharacterControllerPro.Core.PhysicsActor
LocalVelocity :
Lightbug.CharacterControllerPro.Core.PhysicsActor
LocalVerticalVelocity :
Lightbug.CharacterControllerPro.Core.PhysicsActor
- m -
Mass :
Lightbug.CharacterControllerPro.Core.CharacterBody
MovementReferenceForward :
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
,
Lightbug.CharacterControllerPro.Implementation.MovementReferenceParameters
MovementReferenceRight :
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
,
Lightbug.CharacterControllerPro.Implementation.MovementReferenceParameters
- o -
Offset :
Lightbug.Utilities.ColliderComponent
OffsettedBottomCenter :
Lightbug.CharacterControllerPro.Core.CharacterActor
- p -
PhysicsComponent :
Lightbug.CharacterControllerPro.Core.CharacterActor
PlanarVelocity :
Lightbug.CharacterControllerPro.Core.PhysicsActor
Position :
Lightbug.CharacterControllerPro.Core.PhysicsActor
,
Lightbug.Utilities.RigidbodyComponent
PostGroundProbingPosition :
Lightbug.CharacterControllerPro.Core.CharacterActor
PostSimulationVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
PredictedGround :
Lightbug.CharacterControllerPro.Core.CharacterActor
PredictedGroundDistance :
Lightbug.CharacterControllerPro.Core.CharacterActor
PreGroundProbingPosition :
Lightbug.CharacterControllerPro.Core.CharacterActor
PreSimulationVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
PreviousGroundVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
PreviousState :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.CharacterControllerPro.Implementation.CharacterStateController
- r -
Right :
Lightbug.CharacterControllerPro.Core.PhysicsActor
,
Lightbug.CharacterControllerPro.Implementation.Vector2Action
Rigidbody :
Lightbug.Utilities.PhysicsComponent2D
,
Lightbug.Utilities.PhysicsComponent3D
RigidbodyComponent :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.CharacterControllerPro.Core.CharacterBody
,
Lightbug.CharacterControllerPro.Core.PhysicsActor
Rotation :
Lightbug.CharacterControllerPro.Core.PhysicsActor
,
Lightbug.Utilities.RigidbodyComponent
RuntimeAnimatorController :
Lightbug.CharacterControllerPro.Implementation.CharacterState
- s -
Size :
Lightbug.Utilities.ColliderComponent
StableVelocity :
Lightbug.CharacterControllerPro.Core.CharacterActor
Started :
Lightbug.CharacterControllerPro.Implementation.BoolAction
StartedElapsedTime :
Lightbug.CharacterControllerPro.Implementation.BoolAction
StateNameHash :
Lightbug.CharacterControllerPro.Implementation.CharacterState
- t -
Top :
Lightbug.CharacterControllerPro.Core.CharacterActor
TopCenter :
Lightbug.CharacterControllerPro.Core.CharacterActor
Triggers :
Lightbug.CharacterControllerPro.Core.CharacterActor
,
Lightbug.Utilities.PhysicsComponent
- u -
Up :
Lightbug.CharacterControllerPro.Core.PhysicsActor
,
Lightbug.CharacterControllerPro.Implementation.Vector2Action
- v -
Velocity :
Lightbug.CharacterControllerPro.Core.PhysicsActor
,
Lightbug.Utilities.RigidbodyComponent
VerticalVelocity :
Lightbug.CharacterControllerPro.Core.PhysicsActor
- w -
WallAngle :
Lightbug.CharacterControllerPro.Core.CharacterActor
WallCollision :
Lightbug.CharacterControllerPro.Core.CharacterActor
WallContact :
Lightbug.CharacterControllerPro.Core.CharacterActor
WallContacts :
Lightbug.CharacterControllerPro.Core.CharacterActor
WasGrounded :
Lightbug.CharacterControllerPro.Core.CharacterActor
WasStable :
Lightbug.CharacterControllerPro.Core.CharacterActor
Generated by
1.9.4