Character Controller Pro 1.4.11
A 2D/3D character controller asset for Unity.
Lightbug.Utilities.RigidbodyComponent2D Member List

This is the complete list of members for Lightbug.Utilities.RigidbodyComponent2D, including all inherited members.

AddExplosionForce(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier=0f)Lightbug.Utilities.RigidbodyComponentinline
AddExplosionForceToRigidbody(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier=0) (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2Dvirtual
AddForce(Vector3 force, bool ignoreMass=false, bool useImpulse=false)Lightbug.Utilities.RigidbodyComponentinline
AddForceToRigidbody(Vector3 force, ForceMode forceMode=ForceMode.Force) (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2Dinlinevirtual
AddTorque(Vector3 torque, bool ignoreMass=false)Lightbug.Utilities.RigidbodyComponentinline
AngularDrag (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
AngularVelocity (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
Awake() (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2Dinlineprotectedvirtual
Constraints (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
ContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
CreateInstance(GameObject gameObject) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentinlinestatic
GetPointVelocity(Vector3 point)Lightbug.Utilities.RigidbodyComponent2Dvirtual
Interpolate(Vector3 position)Lightbug.Utilities.RigidbodyComponent2Dvirtual
Interpolate(Quaternion rotation)Lightbug.Utilities.RigidbodyComponent2Dvirtual
Lightbug::Utilities::RigidbodyComponent.Interpolate(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
InvokeOnBodyTypeChangeEvent() (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
Is2D (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
IsKinematic (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
IsUsingContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2Dprotected
LinearDrag (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
Mass (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
Move(Vector3 position)Lightbug.Utilities.RigidbodyComponentinline
MoveAndRotate(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
OnBodyTypeChange (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
Position (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
previousContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
Rotate(Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
Rotation (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
SetPositionAndRotation(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
Sweep(Vector3 position, Vector3 direction, float distance) (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2Dinlinevirtual
UseGravity (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
UseInterpolation (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D
Velocity (defined in Lightbug.Utilities.RigidbodyComponent2D)Lightbug.Utilities.RigidbodyComponent2D