Character Controller Pro 1.4.11
A 2D/3D character controller asset for Unity.
Lightbug.Utilities.RigidbodyComponent Member List

This is the complete list of members for Lightbug.Utilities.RigidbodyComponent, including all inherited members.

AddExplosionForce(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier=0f)Lightbug.Utilities.RigidbodyComponentinline
AddExplosionForceToRigidbody(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier=0f) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentpure virtual
AddForce(Vector3 force, bool ignoreMass=false, bool useImpulse=false)Lightbug.Utilities.RigidbodyComponentinline
AddForceToRigidbody(Vector3 force, ForceMode forceMode=ForceMode.Force) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentpure virtual
AddTorque(Vector3 torque, bool ignoreMass=false)Lightbug.Utilities.RigidbodyComponentinline
AngularDrag (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
AngularVelocityLightbug.Utilities.RigidbodyComponent
Awake() (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentinlineprotectedvirtual
Constraints (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
ContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
CreateInstance(GameObject gameObject) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentinlinestatic
GetPointVelocity(Vector3 point)Lightbug.Utilities.RigidbodyComponentpure virtual
Interpolate(Vector3 position)Lightbug.Utilities.RigidbodyComponentpure virtual
Interpolate(Quaternion rotation)Lightbug.Utilities.RigidbodyComponentpure virtual
Interpolate(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
InvokeOnBodyTypeChangeEvent() (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
Is2D (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
IsKinematic (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
IsUsingContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
LinearDrag (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
Mass (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
Move(Vector3 position)Lightbug.Utilities.RigidbodyComponentinline
MoveAndRotate(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
OnBodyTypeChange (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
PositionLightbug.Utilities.RigidbodyComponent
previousContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
Rotate(Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
RotationLightbug.Utilities.RigidbodyComponent
SetPositionAndRotation(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
Sweep(Vector3 position, Vector3 direction, float distance) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentpure virtual
UseGravity (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
UseInterpolation (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
VelocityLightbug.Utilities.RigidbodyComponent