Character Controller Pro  1.3.8
A 2D/3D character controller asset for the Unity Engine.
Lightbug.Utilities.RigidbodyComponent Member List

This is the complete list of members for Lightbug.Utilities.RigidbodyComponent, including all inherited members.

AddExplosionForce(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier=0f)Lightbug.Utilities.RigidbodyComponentinline
AddExplosionForceToRigidbody(float explosionForce, Vector3 explosionPosition, float explosionRadius, float upwardsModifier=0f) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentpure virtual
AddForce(Vector3 force, bool ignoreMass=false, bool useImpulse=false)Lightbug.Utilities.RigidbodyComponentinline
AddForceToRigidbody(Vector3 force, ForceMode forceMode=ForceMode.Force) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentpure virtual
AddTorque(Vector3 torque, bool ignoreMass=false)Lightbug.Utilities.RigidbodyComponentinline
AngularDrag (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
AngularVelocityLightbug.Utilities.RigidbodyComponent
Awake() (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentinlineprotectedvirtual
Constraints (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
ContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
CreateInstance(GameObject gameObject) (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentinlinestatic
ForwardLightbug.Utilities.RigidbodyComponent
GetPointVelocity(Vector3 point)Lightbug.Utilities.RigidbodyComponentpure virtual
Interpolate(Vector3 position)Lightbug.Utilities.RigidbodyComponentpure virtual
Interpolate(Quaternion rotation)Lightbug.Utilities.RigidbodyComponentpure virtual
Interpolate(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
Is2D (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
IsKinematic (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
IsUsingContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
LinearDrag (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
Mass (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
Move(Vector3 position)Lightbug.Utilities.RigidbodyComponentinline
MoveAndRotate(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
OnBodyTypeChange (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
OnBodyTypeChangeInternal() (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentinlineprotected
PositionLightbug.Utilities.RigidbodyComponent
previousContinuousCollisionDetection (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponentprotected
RightLightbug.Utilities.RigidbodyComponent
Rotate(Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
RotationLightbug.Utilities.RigidbodyComponent
SetPositionAndRotation(Vector3 position, Quaternion rotation)Lightbug.Utilities.RigidbodyComponentinline
UpLightbug.Utilities.RigidbodyComponent
UseGravity (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
UseInterpolation (defined in Lightbug.Utilities.RigidbodyComponent)Lightbug.Utilities.RigidbodyComponent
VelocityLightbug.Utilities.RigidbodyComponent