Awake() (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotectedvirtual |
BoundsSize | Lightbug.Utilities.ColliderComponent | |
Center (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
collider (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | protected |
ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent2D | inlinevirtual |
ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent2D | inlinevirtual |
ContactFilter (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | protected |
CreateInstance(GameObject gameObject, bool includeChildren=true) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | inlinestatic |
FilteredHits (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
FilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
FilterValidOverlaps(int hits, Collider2D[] overlapsBuffer, List< Collider2D > filteredOverlaps, OverlapFilterDelegate2D Filter) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotected |
InternalHitFilter(RaycastHit2D raycastHit) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotected |
InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List< Collider2D > filteredResults, OverlapFilterDelegate2D filter) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | protectedpure virtual |
InternalOverlapFilter(Collider2D collider) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotected |
Material (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
Offset | Lightbug.Utilities.ColliderComponent | |
OnDisable() (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotectedvirtual |
OnEnable() (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotectedvirtual |
OverlapBody(Vector3 position, Quaternion rotation) | Lightbug.Utilities.ColliderComponent2D | inlinevirtual |
PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
Size | Lightbug.Utilities.ColliderComponent | |
UnfilteredHits (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
UnfilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |