Character Controller Pro 1.4.11
A 2D/3D character controller asset for Unity.
Lightbug.Utilities.ColliderComponent2D Member List

This is the complete list of members for Lightbug.Utilities.ColliderComponent2D, including all inherited members.

Awake() (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dinlineprotectedvirtual
BoundsSizeLightbug.Utilities.ColliderComponent
Center (defined in Lightbug.Utilities.ColliderComponent)Lightbug.Utilities.ColliderComponent
collider (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dprotected
ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action)Lightbug.Utilities.ColliderComponent2Dinlinevirtual
ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action)Lightbug.Utilities.ColliderComponent2Dinlinevirtual
ContactFilter (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dprotected
CreateInstance(GameObject gameObject, bool includeChildren=true) (defined in Lightbug.Utilities.ColliderComponent)Lightbug.Utilities.ColliderComponentinlinestatic
FilteredHits (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2D
FilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2D
FilterValidOverlaps(int hits, Collider2D[] overlapsBuffer, List< Collider2D > filteredOverlaps, OverlapFilterDelegate2D Filter) (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dinlineprotected
InternalHitFilter(RaycastHit2D raycastHit) (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dinlineprotected
InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List< Collider2D > filteredResults, OverlapFilterDelegate2D filter) (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dprotectedpure virtual
InternalOverlapFilter(Collider2D collider) (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dinlineprotected
Material (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2D
OffsetLightbug.Utilities.ColliderComponent
OnDisable() (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dinlineprotectedvirtual
OnEnable() (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2Dinlineprotectedvirtual
OverlapBody(Vector3 position, Quaternion rotation)Lightbug.Utilities.ColliderComponent2Dinlinevirtual
PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) (defined in Lightbug.Utilities.ColliderComponent)Lightbug.Utilities.ColliderComponent
SizeLightbug.Utilities.ColliderComponent
UnfilteredHits (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2D
UnfilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent2D)Lightbug.Utilities.ColliderComponent2D