| Awake() (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotectedvirtual |
| BoundsSize | Lightbug.Utilities.ColliderComponent | |
| Center (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
| collider (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | protected |
| ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent2D | inlinevirtual |
| ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent2D | inlinevirtual |
| ContactFilter (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | protected |
| CreateInstance(GameObject gameObject, bool includeChildren=true) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | inlinestatic |
| FilteredHits (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
| FilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
| FilterValidOverlaps(int hits, Collider2D[] overlapsBuffer, List< Collider2D > filteredOverlaps, OverlapFilterDelegate2D Filter) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotected |
| InternalHitFilter(RaycastHit2D raycastHit) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotected |
| InternalOverlapBody(Vector3 position, Quaternion rotation, Collider2D[] unfilteredResults, List< Collider2D > filteredResults, OverlapFilterDelegate2D filter) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | protectedpure virtual |
| InternalOverlapFilter(Collider2D collider) (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotected |
| Material (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
| Offset | Lightbug.Utilities.ColliderComponent | |
| OnDisable() (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotectedvirtual |
| OnEnable() (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | inlineprotectedvirtual |
| OverlapBody(Vector3 position, Quaternion rotation) | Lightbug.Utilities.ColliderComponent2D | inlinevirtual |
| PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
| Size | Lightbug.Utilities.ColliderComponent | |
| UnfilteredHits (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |
| UnfilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent2D) | Lightbug.Utilities.ColliderComponent2D | |