Awake() (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotectedvirtual |
BoundsSize | Lightbug.Utilities.ColliderComponent | |
Center (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
collider (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | protected |
ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent3D | inlinevirtual |
ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent3D | inlinevirtual |
CreateInstance(GameObject gameObject, bool includeChildren=true) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | inlinestatic |
FilteredHits (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
FilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
FilterValidOverlaps(int hits, Collider[] unfilteredOverlaps, List< Collider > filteredOverlaps, OverlapFilterDelegate3D Filter) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotected |
InternalHitFilter(RaycastHit raycastHit) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotected |
InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List< Collider > filteredResults, OverlapFilterDelegate3D filter) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | protectedpure virtual |
InternalOverlapFilter(Collider collider) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotected |
Material (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
Offset | Lightbug.Utilities.ColliderComponent | |
OnDisable() (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotectedvirtual |
OnEnable() (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotectedvirtual |
OverlapBody(Vector3 position, Quaternion rotation) | Lightbug.Utilities.ColliderComponent3D | inlinevirtual |
PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
Size | Lightbug.Utilities.ColliderComponent | |
UnfilteredHits (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
UnfilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |