Character Controller Pro 1.4.11
A 2D/3D character controller asset for Unity.
Lightbug.Utilities.ColliderComponent3D Member List

This is the complete list of members for Lightbug.Utilities.ColliderComponent3D, including all inherited members.

Awake() (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dinlineprotectedvirtual
BoundsSizeLightbug.Utilities.ColliderComponent
Center (defined in Lightbug.Utilities.ColliderComponent)Lightbug.Utilities.ColliderComponent
collider (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dprotected
ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action)Lightbug.Utilities.ColliderComponent3Dinlinevirtual
ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action)Lightbug.Utilities.ColliderComponent3Dinlinevirtual
CreateInstance(GameObject gameObject, bool includeChildren=true) (defined in Lightbug.Utilities.ColliderComponent)Lightbug.Utilities.ColliderComponentinlinestatic
FilteredHits (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3D
FilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3D
FilterValidOverlaps(int hits, Collider[] unfilteredOverlaps, List< Collider > filteredOverlaps, OverlapFilterDelegate3D Filter) (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dinlineprotected
InternalHitFilter(RaycastHit raycastHit) (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dinlineprotected
InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List< Collider > filteredResults, OverlapFilterDelegate3D filter) (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dprotectedpure virtual
InternalOverlapFilter(Collider collider) (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dinlineprotected
Material (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3D
OffsetLightbug.Utilities.ColliderComponent
OnDisable() (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dinlineprotectedvirtual
OnEnable() (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3Dinlineprotectedvirtual
OverlapBody(Vector3 position, Quaternion rotation)Lightbug.Utilities.ColliderComponent3Dinlinevirtual
PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) (defined in Lightbug.Utilities.ColliderComponent)Lightbug.Utilities.ColliderComponent
SizeLightbug.Utilities.ColliderComponent
UnfilteredHits (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3D
UnfilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent3D)Lightbug.Utilities.ColliderComponent3D