| Awake() (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotectedvirtual |
| BoundsSize | Lightbug.Utilities.ColliderComponent | |
| Center (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
| collider (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | protected |
| ComputePenetration(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent3D | inlinevirtual |
| ComputePenetrationVector(ref Vector3 position, ref Quaternion rotation, PenetrationDelegate Action) | Lightbug.Utilities.ColliderComponent3D | inlinevirtual |
| CreateInstance(GameObject gameObject, bool includeChildren=true) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | inlinestatic |
| FilteredHits (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
| FilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
| FilterValidOverlaps(int hits, Collider[] unfilteredOverlaps, List< Collider > filteredOverlaps, OverlapFilterDelegate3D Filter) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotected |
| InternalHitFilter(RaycastHit raycastHit) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotected |
| InternalOverlapBody(Vector3 position, Quaternion rotation, Collider[] unfilteredResults, List< Collider > filteredResults, OverlapFilterDelegate3D filter) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | protectedpure virtual |
| InternalOverlapFilter(Collider collider) (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotected |
| Material (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
| Offset | Lightbug.Utilities.ColliderComponent | |
| OnDisable() (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotectedvirtual |
| OnEnable() (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | inlineprotectedvirtual |
| OverlapBody(Vector3 position, Quaternion rotation) | Lightbug.Utilities.ColliderComponent3D | inlinevirtual |
| PenetrationDelegate(ref Vector3 bodyPosition, ref Quaternion bodyRotation, Transform otherColliderTransform, Vector3 penetrationDirection, float penetrationDistance) (defined in Lightbug.Utilities.ColliderComponent) | Lightbug.Utilities.ColliderComponent | |
| Size | Lightbug.Utilities.ColliderComponent | |
| UnfilteredHits (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |
| UnfilteredOverlaps (defined in Lightbug.Utilities.ColliderComponent3D) | Lightbug.Utilities.ColliderComponent3D | |