Character Controller Pro  1.3.8
A 2D/3D character controller asset for the Unity Engine.
Lightbug.CharacterControllerPro.Core.PhysicsActor Member List

This is the complete list of members for Lightbug.CharacterControllerPro.Core.PhysicsActor, including all inherited members.

AnimatorLightbug.CharacterControllerPro.Core.PhysicsActor
Awake() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
InitializeAnimation(Animator animator)Lightbug.CharacterControllerPro.Core.PhysicsActorinline
interpolateActor (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
InterpolationFactorLightbug.CharacterControllerPro.Core.PhysicsActor
OnAnimatorIKEvent (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
OnAnimatorMoveEvent (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
OnDisable() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
OnEnable() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
OnPostSimulationLightbug.CharacterControllerPro.Core.PhysicsActor
OnPreSimulationLightbug.CharacterControllerPro.Core.PhysicsActor
PostSimulationUpdate(float dt) (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
PreSimulationUpdate(float dt) (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
ResetIKWeights() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinline
ResetInterpolationPosition() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinline
ResetInterpolationRotation() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinline
RigidbodyComponentLightbug.CharacterControllerPro.Core.PhysicsActor
RootMotionRotationType enum nameLightbug.CharacterControllerPro.Core.PhysicsActor
rootMotionRotationType (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
rootMotionVelocityType (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
RootMotionVelocityType enum nameLightbug.CharacterControllerPro.Core.PhysicsActor
Start() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
SyncBody() (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinline
UpdateDynamicRootMotionPosition(Vector3 deltaPosition) (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
UpdateDynamicRootMotionRotation(Quaternion deltaRotation) (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
UpdateKinematicRootMotionPosition(Vector3 deltaPosition) (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
UpdateKinematicRootMotionRotation(Quaternion deltaRotation) (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActorinlineprotectedvirtual
UpdateRootPosition (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
UpdateRootRotation (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
useContinuousCollisionDetection (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor
UseRootMotion (defined in Lightbug.CharacterControllerPro.Core.PhysicsActor)Lightbug.CharacterControllerPro.Core.PhysicsActor