Character Controller Pro  1.3.8
A 2D/3D character controller asset for the Unity Engine.
Lightbug.CharacterControllerPro.Core.CharacterCollisions Member List

This is the complete list of members for Lightbug.CharacterControllerPro.Core.CharacterCollisions, including all inherited members.

CastBody(Vector3 position, Vector3 displacement, float bottomOffset, in HitInfoFilter hitInfoFilter) (defined in Lightbug.CharacterControllerPro.Core.CharacterCollisions)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
CheckBodySize(Vector3 size, Vector3 position, in HitInfoFilter hitInfoFilter)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
CheckBodySize(Vector3 size, in HitInfoFilter hitInfoFilter)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
CheckForGround(Vector3 position, float stepOffset, float stepDownDistance, in HitInfoFilter hitInfoFilter)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
CheckForGroundRay(Vector3 position, in HitInfoFilter hitInfoFilter)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
CheckOverlapWithLayerMask(Vector3 position, float bottomOffset, in HitInfoFilter hitInfoFilter)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
CollisionRadius (defined in Lightbug.CharacterControllerPro.Core.CharacterCollisions)Lightbug.CharacterControllerPro.Core.CharacterCollisions
ContactOffset (defined in Lightbug.CharacterControllerPro.Core.CharacterCollisions)Lightbug.CharacterControllerPro.Core.CharacterCollisions
Initialize(CharacterActor characterActor, PhysicsComponent physicsComponent) (defined in Lightbug.CharacterControllerPro.Core.CharacterCollisions)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline
UpdateCollisionInfo(CollisionInfo collisionInfo, Vector3 position, in HitInfo hitInfo, Vector3 displacement, Vector3 castDisplacement, float preDistance, bool useContactNormal, bool calculateEdge=true, in HitInfoFilter hitInfoFilter=new HitInfoFilter()) (defined in Lightbug.CharacterControllerPro.Core.CharacterCollisions)Lightbug.CharacterControllerPro.Core.CharacterCollisionsinline